Retired Senior Crewman Wee-a Asokab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 76 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 8 (0)111298
Orcish, Kind hearted
 
Skills
Animals 0
Art (Performing) 0
Athletics (Endurance) 1
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Recon 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Merchant Merchant Marine Senior Crewman14
Citizen Corporate 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Ishdarmush Diini Rival 0 4 1 0 Vilani, Imperium (M/53)
Relationship becomes more moderate. Enemy becomes a rival.
Se-o-A-bepeb Contact 0 1 3 0 Bwap (F/38)
Se-o-A-bepeb gained power at the expense of a third party who now blames the character.
Se-o-A-bepeb's influence is diminished.
Se-o-A-bepeb is a questionable figure such as a criminal, pirate or disgraced noble.
Papabka Sesas Ally 3 0 0 2 Bwap (M/38)
Bakpe Powabpes Tokebab Ally 4 0 0 2 Bwap (F/64)
Bakpe Powabpes Tokebab gained influence with the character’s assistance.
Randy Bennett Ally 3 0 0 2 Trexen (M/13)
Ta-sapa-Seb Enemy 0 1 3 0 Bwap (M/40)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Wee-a Asokab learn something Wee-a Asokab should not have – a corporate secret, a political scandal – which Wee-a Asokab can profit from illegally.
2 22 Continued as Citizen (Colonist).
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Given advanced training in a specialist field
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Wee-a Asokab's normal circles. Gain a Contact.
5 33 Continued as Merchant (Merchant Marine).
5 34 Given advanced training in a specialist field
6 37 Aging Crisis. Owe 40,000 for medical bills.
6 37 Retired at age 37.
6 37 Continued as Merchant (Merchant Marine).
6 41 Forced to muster out.
7 41 Aging Crisis. Owe 40,000 for medical bills.
7 41 Switched to Citizen (Corporate).
7 43 Severely injured. Fully recovered. Owe 3,750 for medical bills.
8 43 Aging Crisis. Owe 60,000 for medical bills.
8 43 Retired.
8 45 A new romantic starts. Gain an Ally.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 50 Birth or Death involving a family member or close friend.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 54 Birth or Death involving a family member or close friend.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 58 Betrayal. Convert an Ally into a Rival or Enemy.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 62 Lightly injured, no permanent damage. Fully recovered.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 74 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 10,000 for medical bills.
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