Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Yetta Head is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
40 |
One of Yetta Head's pieces of art is stolen, and the investigation brings Yetta Head into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
44 |
Public opinion turns on Yetta Head. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
47 |
Yetta Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Switched to Entertainer (Artist). |
9 |
51 |
Expose or are involved in a scandal of some sort. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Yetta Head come into conflict with a splinter group Yetta Head's own religion which maintains Yetta Head's version is the wrong one. Gain 2 Rivals. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
56 |
Amnesia. |
11 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
57 |
Continued as Drifter (Barbarian). |
12 |
60 |
Find valuable salvage. |
13 |
61 |
Continued as Drifter (Barbarian). |
13 |
64 |
Survived a risky adventure but gained nothing. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Continued as Drifter (Barbarian). |
14 |
67 |
Betrayed by a friend. One of Yetta Head's Contacts or Allies betrays Yetta Head, ending Yetta Head's career. That Contact or Ally becomes a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |