Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Yetta Wright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Yetta Wright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Gain a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Yetta Wright's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Spend time with an alien race. Gain a contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Voluntarily left Merchant Marine |
12 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
65 |
Yetta Wright retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
70 |
Someone more charismatic but less devout than Yetta Wright has become Yetta Wright's superior. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Believer (Mainstream Believer). |
14 |
74 |
Yetta Wright faith enjoys an explosion of popularity largely thanks to Yetta Wright's efforts. |
14 |
74 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
74 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |