Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Zada Smith's work ends up coming home with Zada Smith, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
22 |
Became a Rogue (Thief). |
3 |
26 |
Involved in a gambling ring. |
3 |
26 |
Promoted to Rogue (Thief) rank 1. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
28 |
Betrayed by a friend. One of Zada Smith's Contacts or Allies betrays Zada Smith, ending Zada Smith's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
Zada Smith is chosen to represent Zada Smith's faith in a vid show or other highly public forum. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
A notable academic consults with Zada Smith about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Zada Smith is chosen to represent Zada Smith's faith in a vid show or other highly public forum. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Zada Smith retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |