Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Zelma Campbell gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Zelma Campbell gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
32 |
Gain Enemy if Zelma Campbell don't already have one. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Severely injured. Owe 5,000 for medical bills. |
7 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
37 |
Zelma Campbell spend months in the dangerous criminal underworld. |
7 |
40 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
40 |
Continued as Rogue (Pirate). |
8 |
41 |
Severely injured. Owe 10,000 for medical bills. |
9 |
41 |
Became a Merchant (Broker). |
9 |
43 |
Moved to a new world. |
9 |
45 |
Promoted to Merchant (Broker) rank 1. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Merchant (Broker). |
11 |
53 |
Given advanced training in a specialist field |
11 |
53 |
Promoted to Merchant (Broker) rank 2. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Voluntarily left Broker |
12 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Zelma Campbell is sent to a new community or parish to preach The Word among the poor. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Zelma Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Zelma Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Gained a contact. |
15 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Zelma Campbell come into conflict with a splinter group Zelma Campbell's own religion which maintains Zelma Campbell's version is the wrong one. Gain 1 Rivals. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
Retired. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |