Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Drafted into Law Enforcement |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Zenobia Jephcots's work ends up coming home with Zenobia Jephcots, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Citizen (Worker). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Zenobia Jephcots's business expands, Zenobia Jephcots's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Risk Zenobia Jephcots's fortune on a possibility lucrative deal and win. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Risk Zenobia Jephcots's fortune on a possibility lucrative deal and win. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
74 |
Zenobia Jephcots aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |