Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
29 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
29 |
Continued as Army (Army Support). |
3 |
33 |
Surrounded and outnumbered by the enemy, Zetta Archer hold out until relief arrives. |
3 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Attempted to change assignments. |
4 |
33 |
Switched to Army (Infantry) with previous rank. |
4 |
34 |
Given a special assignment or duty in Zetta Archer's unit. |
5 |
37 |
Continued as Army (Infantry). |
5 |
41 |
Unit is slaughtered in a disastrous battle, for which Zetta Archer blame Zetta Archer's commander. Gain commander as Enemy. |
6 |
41 |
Became a Scout (Surveyor). |
6 |
42 |
Zetta Archer spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Gain a contact in an alien race. |
6 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
45 |
Continued as Scout (Surveyor). |
7 |
47 |
When dealing with an alien race, Zetta Archer botch an opportunity to gather extra intelligence about them. |
7 |
47 |
Zetta Archer have no idea what happened to Zetta Archer – they found Zetta Archer's ship drifting on the fringes of friendly space. |
8 |
49 |
Attempted to change assignments. |
8 |
49 |
Switched to Scout (Courier) with previous rank. |
8 |
52 |
Zetta Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
53 |
Promoted to Scout (Courier) rank 2. |
9 |
53 |
Attempted to change assignments. |
9 |
53 |
Failed to qualify for Surveyor (Scout). |
9 |
53 |
Continued as Scout (Courier). |
9 |
55 |
Psychologically damaged by Zetta Archer's time in the scouts. |
10 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
59 |
Zetta Archer come into conflict with a splinter group Zetta Archer's own religion which maintains Zetta Archer's version is the wrong one. Gain 1 Rivals. |
11 |
59 |
Became a Drifter (Wanderer). |
11 |
62 |
Drafted into Merchant Marine |
12 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Retired at age 63. |
12 |
63 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
65 |
Make an unexpected connection outside Zetta Archer's normal circles. Gain a Contact. |
13 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
71 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Voluntarily left Merchant Marine |
14 |
71 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |