Retired 2nd Officer Zettie Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 76 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 10 (1)11184A
Overly muscular to the point of immobility
 
Skills
Admin 2
Advocate 2
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 1
Carouse 2
Drive (Walker) 1
Electronics 0
Gun Combat (Energy) 1
Investigate 2
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 0
Navigation 0
Persuade 3
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Colonist/Ranching) 1
Recon 0
Seafarer (Sail) 1
Steward 0
Streetwise 0
Survival 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Noble Administrator Chief46
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Darren Nisbet Ally 4 0 1 3 Dolphin, Imperium (M/24)
Anson Lyness Contact 3 1 1 2 Cassilldan (M/15)
Wilma Soto Rival 1 2 1 0 Hanen (F/53)
Wilma Soto is particularly unusual, such as an artificial intelligence or very alien being.
Ramon Bramer Ally 2 0 0 5 Iltharan (M/23)
Mike Gilbert Enemy 0 3 0 3 Hanen (M/54)
Marc Ellis Ally 4 0 2 2 Hanen (M/70)
Marc Ellis loses some of their power base.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 27 Left the colonies.
2 27 Failed to qualify for Scientist (Scholar).
2 27 Submitted to the draft.
2 27 Became a Merchant (Merchant Marine) with the new title Crewman.
2 30 Make an unexpected connection outside Zettie Paul's normal circles. Gain a Contact.
2 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 31 Continued as Merchant (Merchant Marine).
3 32 Embroiled in legal trouble.
3 35 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 35 Continued as Merchant (Merchant Marine).
4 39 A good deal ensures Zettie Paul is living the high life for a few years.
4 39 Forced to muster out.
5 39 Became a Noble (Administrator) with the new title Assistant.
5 41 Join a conspiracy of nobles that were caught.
5 41 Nearly killed. Owe 11,250 for medical bills.
5 43 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
6 43 Continued as Noble (Administrator).
6 44 Refused a challenge to a duel for Zettie Paul's honour and standing.
7 47 Continued as Noble (Administrator).
7 48 Severely injured. Fully recovered. Owe 3,750 for medical bills.
8 51 Continued as Noble (Administrator).
8 54 Join a successful conspiracy of nobles.
8 55 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
9 55 Continued as Noble (Administrator).
9 58 Zettie Paul manipulate and charm Zettie Paul's way through high society. Gain a Rival and an Ally.
9 59 Promoted to Noble (Administrator) rank 3 with the new title Manager.
10 59 Continued as Noble (Administrator).
10 60 Zettie Paul reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Zettie Paul sponge off Zettie Paul's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
10 63 Promoted to Noble (Administrator) rank 4 with the new title Chief.
11 63 Voluntarily left Administrator
11 63 Returned to Merchant (Merchant Marine).
11 64 Embroiled in legal trouble.
11 67 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 67 Aging Crisis. Owe 40,000 for medical bills.
12 67 Retired at age 67.
12 67 Continued as Merchant (Merchant Marine).
12 71 Befriend a useful ally in one sphere. Gain an Ally.
12 71 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 71 Aging Crisis. Owe 50,000 for medical bills.
13 71 Continued as Merchant (Merchant Marine).
13 74 Good fortune
13 75 Forced to muster out.
14 75 Aging Crisis. Owe 20,000 for medical bills.
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