Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Zona Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Zona Schmidt's Contacts or Allies betrays Zona Schmidt, ending Zona Schmidt's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
Zona Schmidt is rewarded for Zona Schmidt's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Citizen (Corporate) rank 3. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
49 |
Political upheaval strikes Zona Schmidt's homeworld, and Zona Schmidt is caught up in the revolution. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
53 |
Political upheaval strikes Zona Schmidt's homeworld, and Zona Schmidt is caught up in the revolution. |
10 |
54 |
Promoted to Citizen (Corporate) rank 5. |
11 |
54 |
Continued as Citizen (Corporate). |
11 |
56 |
A revolution, attack or other unusual event throws Zona Schmidt's life into chaos, forcing Zona Schmidt to leave the planet. |
12 |
56 |
Failed to qualify for Artist (Entertainer). |
12 |
56 |
Switched to Drifter (Wanderer). |
12 |
60 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Wanderer). |
13 |
61 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
62 |
Zona Schmidt is sent to a new community or parish to preach The Word among the poor. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Voluntarily left Missionary/Humanitarian |
15 |
65 |
Retired. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |