Retired Agent Aallkong  

Species Age Sex Str Dex End Int Edu SocUPP
Vargr, Imperium 77 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 3 (-1)111243
Individualistic, Flagging
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 2
Athletics 0
Carouse 1
Deception 1
Diplomat 0
Drive 0
Flyer (Wing) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Profession (Worker/Metalworking) 1
Recon 0
Science (Social Sciences/Belief) 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Agent Intelligence Agent11
Scout Courier 06
Believer Missionary/Humanitarian Junior Project Worker02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Oengkhuzguek Kfengdzagzda Enemy 0 2 2 0 Vargr, Imperium (M/13)
Pedro Bishop Enemy 0 3 2 0 Trexen (M/74)
Cary Warren Contact 2 1 1 1 Ronnin (M/46)
Cary Warren has life-changing event that creates new responsibilities.
Fagvoeall Uezngoengkna Contact 1 0 5 4 Vargr, Imperium (M/35)
Angdzo Orznoe Contact 1 0 2 0 Vargr, Imperium (M/27)
Gharoestsae Contact 0 1 1 1 Vargr, Imperium (M/67)
Oengu Engfo Enemy 0 2 0 1 Vargr, Imperium (F/17)
Ourgvue Olldhaeghzrrodh Enemy 0 5 5 0 Vargr, Imperium (M/62)
Delbert Spencer Rival 1 0 4 3 Yilean (M/33)
Giiidika Ashkimkan Sunshirkuiin Rival 0 2 2 0 Vilani, Imperium (M/50)
Uaegh Oughzkuer Rival 1 2 0 1 Vargr, Imperium (F/16)
Corbett Allen Contact 2 1 3 1 Cassilldan (M/28)
Bertrand Xavier Contact 1 0 1 1 Dynchia (M/19)
Bertrand Xavier is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 24 Became a Agent (Intelligence).
3 26 Go undercover to investigate an enemy.
3 26 Hard times caused by a lack of interstellar trade costs Aallkong Aallkong's job.
3 28 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 28 Voluntarily left Intelligence
4 28 Became a Scout (Courier).
4 30 Good fortune
5 32 Continued as Scout (Courier).
5 34 Psychologically damaged by Aallkong's time in the scouts.
6 36 Continued as Scout (Courier).
6 39 Aallkong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aallkong fail to help. Gain an Enemy.
6 39 Injured.
7 40 Continued as Scout (Courier).
7 41 Spend time with an alien race. Gain a contact.
8 44 Continued as Scout (Courier).
8 46 Psychologically damaged by Aallkong's time in the scouts.
9 46 Failed to qualify for Performer (Entertainer).
9 46 Submitted to the draft.
9 46 Continued as Scout (Courier).
9 47 Aallkong's ship is damaged, and Aallkong have to hitch-hike Aallkong's way back across the stars to the nearest scout base.
9 47 Gain 4 Contacts. Gain 2 Enemies.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Retired at age 47.
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 Aallkong refuse to secretly provide religious rites for a dying leader or noble, because they do not share Aallkong's faith.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 51 Continued as Believer (Missionary/Humanitarian).
11 52 Aallkong come into conflict with a splinter group Aallkong's own religion which maintains Aallkong's version is the wrong one. Gain 2 Rivals.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Retired.
12 54 Moved to a new world.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 57 Gained a contact.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 66 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 72 Gained a contact.
17 72 Aging Crisis. Owe 40,000 for medical bills.
17 73 A romantic relationship ends badly. Gain a Rival or Enemy.
18 76 Aging Crisis. Owe 40,000 for medical bills.
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