Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Aallkong Aallkong's job. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Intelligence |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Good fortune |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Psychologically damaged by Aallkong's time in the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Aallkong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aallkong fail to help. Gain an Enemy. |
6 |
39 |
Injured. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Psychologically damaged by Aallkong's time in the scouts. |
9 |
46 |
Failed to qualify for Performer (Entertainer). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Continued as Scout (Courier). |
9 |
47 |
Aallkong's ship is damaged, and Aallkong have to hitch-hike Aallkong's way back across the stars to the nearest scout base. |
9 |
47 |
Gain 4 Contacts. Gain 2 Enemies. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Aallkong refuse to secretly provide religious rites for a dying leader or noble, because they do not share Aallkong's faith. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Aallkong come into conflict with a splinter group Aallkong's own religion which maintains Aallkong's version is the wrong one. Gain 2 Rivals. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |