Retired Junior Project Worker Albertine Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 4 (-1)111594
Astonished, Needs Social Approval
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Drive 0
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Medic 1
Melee (Unarmed) 1
Profession (Hostile Environment/Underwater) 1
Recon 1
Seafarer 0
Stealth 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 03
Merchant Merchant Marine Crewman01
Drifter Scavenger 02
Citizen Colonist 13
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Kilii Rival 1 1 1 0 Vilani, Imperium (F/30)
Letha Beley Rival 1 2 1 0 Halka (F/40)
Letha Beley is in desperate trouble and could use the character’s help.
Clementine Wood Contact 2 2 0 0 Cafadan (F/46)
Helen Young Contact 1 1 0 1 Suerrat (M/87)
Helen Young is a questionable figure such as a criminal, pirate or disgraced noble.
Hobart George Ally 4 0 0 5 Suerrat (M/23)
Hobart George is diminished in both power and influence.
Hobart George gains in influence.
Hobart George is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Barbarian).
1 22 Amnesia.
2 22 Continued as Drifter (Barbarian).
2 26 Albertine Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Failed to qualify for Scientist (Scholar).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Bankrupted by a rival. Gain the other trader as a Rival.
4 30 Failed to qualify for Artist (Entertainer).
4 30 Switched to Drifter (Scavenger).
4 31 Attacked by enemies and injured.
4 31 Lightly injured, no permanent damage. Fully recovered.
4 31 Gain Enemy if Albertine Nealy don't already have one.
5 34 Continued as Drifter (Scavenger).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Forced to muster out.
6 38 Became a Citizen (Colonist).
6 39 Albertine Nealy gain experience in a technical field as a computer operator or surveyor.
7 42 Continued as Citizen (Colonist).
7 46 Advanced training in a specialist field.
7 46 Promoted to Citizen (Colonist) rank 1.
8 46 Continued as Citizen (Colonist).
8 48 Albertine Nealy's business expands, Albertine Nealy's corporation grows, or the colony thrives.
8 50 Forced to muster out.
9 50 Returned to Drifter (Barbarian).
9 53 Suffer from a life-threatening illness.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Retired at age 53.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 57 Opponents of Albertine Nealy's belief system ambush Albertine Nealy.
10 57 Injured. Fully recovered. Owe 5,000 for medical bills.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Retired.
11 60 Good fortune.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 64 Gained a contact.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 68 Gained a contact.
14 69 Aging Crisis. Owe 10,000 for medical bills.
14 71 Birth or Death involving a family member or close friend.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 77 Aging Crisis. Owe 10,000 for medical bills.
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