Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Free Trader (Merchant). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Became a Entertainer (Artist). |
7 |
37 |
Gain a patron in the arts. Gain an Ally |
7 |
39 |
Promoted to Entertainer (Artist) rank 1. |
8 |
39 |
Continued as Entertainer (Artist). |
8 |
42 |
Amanda Penn is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
42 |
Returned to Drifter (Barbarian). |
9 |
46 |
Amanda Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
A sudden war destroys Amanda Penn's trade routes and contacts, forcing Amanda Penn to flee that region of space. |
10 |
47 |
Gain rebels as Enemy |
11 |
47 |
Switched to Drifter (Scavenger). |
11 |
50 |
Offered job by a patron. Now owe him a favor. |
11 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
52 |
Amanda Penn is sent to a new community or parish to preach The Word among the poor. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Voluntarily left Mainstream Believer |
13 |
55 |
Retired. |
13 |
59 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |