Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Annette Simpson don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Good fortune |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Annette Simpson's Contacts or Allies betrays Annette Simpson, ending Annette Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Good fortune |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Moved to a new world. |
8 |
43 |
Voluntarily left Courier |
8 |
43 |
Became a Agent (Corporate Agent). |
8 |
46 |
Hard times caused by a lack of interstellar trade costs Annette Simpson's job. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Opponents of Annette Simpson's belief system ambush Annette Simpson. |
9 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |