Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Antonette Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Antonette Fisher fail to help. Gain an Enemy. |
2 |
24 |
Antonette Fisher have no idea what happened to Antonette Fisher – they found Antonette Fisher's ship drifting on the fringes of friendly space. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
27 |
Antonette Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Antonette Fisher fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Antonette Fisher's time in the scouts. |
3 |
28 |
Promoted to Scout (Explorer) rank 2. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Psychologically damaged by Antonette Fisher's time in the scouts. |
5 |
29 |
Became a Citizen (Worker). |
5 |
32 |
Antonette Fisher befriend a superior in the corporation or the colony. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
35 |
Antonette Fisher learn something Antonette Fisher should not have – a corporate secret, a political scandal – which Antonette Fisher can profit from illegally. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
Antonette Fisher learn something Antonette Fisher should not have – a corporate secret, a political scandal – which Antonette Fisher can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Antonette Fisher is rewarded for Antonette Fisher's diligence or cunning. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
47 |
Antonette Fisher gain experience in a technical field as a computer operator or surveyor. |
9 |
49 |
Promoted to Citizen (Worker) rank 3. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
50 |
Antonette Fisher is rewarded for Antonette Fisher's diligence or cunning. |
10 |
53 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
57 |
Promoted to Citizen (Worker) rank 5. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
61 |
Gained a contact. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Antonette Fisher refused an offer of inducements to betray Antonette Fisher's faith. Gain 2 enemies. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Antonette Fisher is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Antonette Fisher faith is shaken. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Antonette Fisher is chosen to represent Antonette Fisher's faith in a vid show or other highly public forum. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |