Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Artie Grant is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
An investigation takes on a dangerous turn. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
Artie Grant went above and beyond the call of duty. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
54 |
Go undercover to investigate an enemy. |
9 |
52 |
Political upheaval strikes Artie Grant's homeworld, and Artie Grant is caught up in the revolution. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Merchant Academy. |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
57 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
57 |
Failed to qualify for Explorer (Scout). |
11 |
57 |
Submitted to the draft. |
11 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
61 |
Victim of a crime |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
A new romantic starts. Gain an Ally. |
12 |
65 |
Forced to continue current assignment. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Artie Grant's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
75 |
Artie Grant is caught in the periphery of a scandal. |
15 |
75 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |