Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Baabse E-opba's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Baabse E-opba's scout ship. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Baabse E-opba's scout ship is one of the first on the scene to rescue the survivors of a disaster but Baabse E-opba fail to help. Gain an Enemy. |
5 |
33 |
Baabse E-opba inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Baabse E-opba have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Baabse E-opba's ship is damaged, and Baabse E-opba have to hitch-hike Baabse E-opba's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Opponents of Baabse E-opba's belief system ambush Baabse E-opba. |
8 |
46 |
Severely injured. Owe 15,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |