Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
During a battle, defeat or victory depends on Bea Ke-da Fa's actions. The ship suffers severe damage and Bea Ke-da Fa is blamed for the disaster. Bea Ke-da Fa is court - martialled and discharged. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Bea Ke-da Fa's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bea Ke-da Fa fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Bea Ke-da Fa's time in the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
Psychologically damaged by Bea Ke-da Fa's time in the scouts. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
31 |
Attempted a risky adventure and was injured. |
5 |
31 |
Scarred. Owe 5,000 for medical bills. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Drafted into Cavalry |
7 |
36 |
Became a Army (Cavalry) with the new title Private. |
7 |
37 |
Assigned to an urbanised planet torn by war. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Bea Ke-da Fa secretly provide religious rites for a dying leader or noble, although they do not share Bea Ke-da Fa's faith. Gain an Ally in the family and a Rival who disagrees with Bea Ke-da Fa's choice. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Bea Ke-da Fa is chosen to represent Bea Ke-da Fa's faith in a vid show or other highly public forum. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Became a Citizen (Corporate). |
11 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |