Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Betsy Frazier learn something Betsy Frazier should not have – a corporate secret, a political scandal – which Betsy Frazier can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Betsy Frazier gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
Betsy Frazier is forced out because of censorship or controversy. What truth did Betsy Frazier get too close to? |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Opponents of Betsy Frazier's belief system ambush Betsy Frazier. |
6 |
37 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Attacked by enemies that Betsy Frazier easily defeat. |
8 |
43 |
Gain Enemy if Betsy Frazier don't already have one. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Betsy Frazier's Contacts or Allies betrays Betsy Frazier, ending Betsy Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Returned to Believer (Missionary/Humanitarian). |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Betsy Frazier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Severely injured. Owe 25,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |