Retired Team Leader Bonnie Black  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 3 (-1)111463
High self esteem
 
Skills
Admin 1
Art (Presentation) 0
Athletics 0
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Medic 0
Persuade 3
Pilot 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Scout Surveyor Scout11
Agent Corporate Agent Agent13
Drifter Wanderer 01
Merchant Merchant Marine Crewman02
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader24
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Iwel Ktakhtahaw Enemy 0 3 0 3 Aslan (F/23)
Alden Mendoza Contact 3 1 4 1 Tapazmal (M/51)
Tillman Chavez Contact 3 2 0 3 Tapazmal (M/14)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 Assigned to an assault on an enemy fortress.
1 20 Injured
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 23 Lost eye or limb. Fully recovered.
3 23 Became a Scout (Surveyor).
3 27 Bonnie Black's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 27 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 27 Became a Agent (Corporate Agent).
4 30 Go undercover to investigate an enemy.
4 30 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 31 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 31 Continued as Agent (Corporate Agent).
5 35 Advanced training in a specialist field.
6 35 Continued as Agent (Corporate Agent).
6 37 Hard times caused by a lack of interstellar trade costs Bonnie Black's job.
7 37 Failed to qualify for Physician (Scholar).
7 37 Became a Drifter (Wanderer).
7 38 Bonnie Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 38 Became a Merchant (Merchant Marine) with the new title Crewman.
8 40 Make an unexpected connection outside Bonnie Black's normal circles. Gain a Contact.
9 42 Continued as Merchant (Merchant Marine).
9 44 Good fortune
10 46 Voluntarily left Merchant Marine
10 46 Switched to Drifter (Scavenger).
10 49 Severely injured. Owe 10,000 for medical bills.
11 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 A notable academic consults with Bonnie Black about a publication or documentary he is working on. Gain a Contact in academia.
12 53 Continued as Believer (Missionary/Humanitarian).
12 56 A notable academic consults with Bonnie Black about a publication or documentary he is working on. Gain a Contact in academia.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Believer (Missionary/Humanitarian).
13 59 Bonnie Black retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 63 Opponents of Bonnie Black's belief system ambush Bonnie Black.
14 63 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 63 Retired.
15 67 Good fortune.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 69 Gained a contact.
17 71 Aging Crisis. Owe 10,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 75 Aging Crisis. Owe 10,000 for medical bills.
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