Retired Manager Carrie Williamson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vanejenese 77 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 6 (0)4 (-1)111946
Overly knobby knees
 
Skills
Admin 1
Advocate 0
Broker 1
Carouse 0
Diplomat 0
Electronics (Computer) 1
Flyer (Rotor) 1
Gun Combat 0
Leadership 0
Mechanic 1
Pilot 0
Profession (Spacer/Belter) 1
Profession (Worker/Construction) 1
Profession (Hostile Environment/High-G) 2
Stealth 1
Streetwise 2
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager34
Scholar Physician 01
Psion Psi-Warrrior Psi-Soldier01
Scout Surveyor 01
Drifter Scavenger 35
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Clement Fleming Contact 0 2 1 1 Vanejenese (M/75)
Jeanne Harvey Contact 0 1 1 2 Vanejenese (F/51)
Jeanne Harvey is in desperate trouble and could use the character’s help.
Jean Beckham Rival 1 3 1 0 Vanejenese (F/16)
Shudii Arkalaaga Contact 1 2 0 0 Vilani, Imperium (M/75)
Shudii Arkalaaga loses some of their power base.
Ker Damakhug Contact 2 0 3 3 Vilani, Imperium (M/78)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Carrie Williamson learn something Carrie Williamson should not have – a corporate secret, a political scandal – which Carrie Williamson can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Carrie Williamson learn something Carrie Williamson should not have – a corporate secret, a political scandal – which Carrie Williamson can profit from illegally.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 28 Carrie Williamson learn something Carrie Williamson should not have – a corporate secret, a political scandal – which Carrie Williamson can profit from illegally.
3 28 Gain a criminal contact.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 32 A revolution, attack or other unusual event throws Carrie Williamson's life into chaos, forcing Carrie Williamson to leave the planet.
5 32 Became a Scholar (Physician).
5 34 Encounter a Psionic institute.
5 34 Tested for psionic powers
6 36 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
6 38 An anti-psi cult or gang attempts to expose or attack Carrie Williamson.
7 38 Failed to qualify for Corporate (Citizen).
7 38 Submitted to the draft.
7 38 Became a Scout (Surveyor).
7 42 Psychologically damaged by Carrie Williamson's time in the scouts.
8 42 Became a Drifter (Scavenger).
8 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 46 Continued as Drifter (Scavenger).
9 49 Survived a risky adventure but gained nothing.
9 50 Promoted to Drifter (Scavenger) rank 1.
10 50 Continued as Drifter (Scavenger).
10 54 Suffer from a life-threatening illness.
10 54 Promoted to Drifter (Scavenger) rank 2.
11 54 Continued as Drifter (Scavenger).
11 58 Promoted to Drifter (Scavenger) rank 3.
12 58 Continued as Drifter (Scavenger).
12 59 Scarred. Fully recovered. Owe 5,000 for medical bills.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired at age 59.
13 59 Retired.
13 63 Gained a contact.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 68 Gained a contact.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 73 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 30,000 for medical bills.
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