Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Carrie Williamson learn something Carrie Williamson should not have – a corporate secret, a political scandal – which Carrie Williamson can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Carrie Williamson learn something Carrie Williamson should not have – a corporate secret, a political scandal – which Carrie Williamson can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Carrie Williamson learn something Carrie Williamson should not have – a corporate secret, a political scandal – which Carrie Williamson can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
A revolution, attack or other unusual event throws Carrie Williamson's life into chaos, forcing Carrie Williamson to leave the planet. |
5 |
32 |
Became a Scholar (Physician). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
6 |
36 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
38 |
An anti-psi cult or gang attempts to expose or attack Carrie Williamson. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
42 |
Psychologically damaged by Carrie Williamson's time in the scouts. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Survived a risky adventure but gained nothing. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Suffer from a life-threatening illness. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
58 |
Promoted to Drifter (Scavenger) rank 3. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
63 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |