Retired Explorer Claire Casey  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 6 (0)111486
Decent
 
Skills
Animals (Handling) 1
Art (Creative) 0
Astrogation 1
Athletics 0
Deception 1
Diplomat 0
Drive (Mole) 1
Drive (Walker) 2
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Explosives 1
Flyer (Airship) 1
Jack-of-All-Trades 2
Language 0
Leadership 1
Medic 1
Navigation 1
Persuade 2
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer55
Drifter Barbarian 01
Scout Courier 02
Drifter Wanderer 01
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Project Leader33
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Weldon Enright Contact 2 1 0 1 Dynchia (M/32)
Hettie Walla Contact 1 1 5 1 Dynchia (F/17)
Lilly Castillo Enemy 0 2 2 3 Dynchia (F/16)
Helma Labey Rival 1 3 4 1 Dynchia (F/24)
Beula Desmond Ally 1 0 4 1 Ronnin (F/84)
Christena Robinson Ally 3 0 1 0 Dynchia (F/67)
Carlos Lambert Rival 1 2 6 1 Dynchia (M/39)
Relationship redefined. Contact becomes an rival.
Hildegard Chapman Ally 3 0 2 1 Dynchia (F/32)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Claire Casey learn something Claire Casey should not have – a corporate secret, a political scandal – which Claire Casey can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Claire Casey gain experience in a technical field as a computer operator or surveyor.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Claire Casey gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 Political upheaval strikes Claire Casey's homeworld, and Claire Casey is caught up in the revolution.
4 34 Forced to continue current assignment.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 38 Claire Casey's business expands, Claire Casey's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Colonist) rank 5.
5 38 Forced to muster out.
6 38 Became a Drifter (Barbarian).
6 39 Claire Casey do not know what happened to Claire Casey. There is a gap in Claire Casey's memory.
7 39 Became a Scout (Courier).
7 40 Good fortune
8 43 Attempted to change assignments.
8 43 Failed to qualify for Explorer (Scout).
8 43 Continued as Scout (Courier).
8 46 Claire Casey's ship is damaged, and Claire Casey have to hitch-hike Claire Casey's way back across the stars to the nearest scout base.
8 46 Gain 2 Contacts. Gain 1 Enemies.
9 46 Switched to Drifter (Wanderer).
9 47 Suffer from a life-threatening illness.
10 47 Failed to qualify for Free Trader (Merchant).
10 47 Submitted to the draft.
10 47 Became a Agent (Law Enforcement) with the new title Rookie.
10 48 Severely injured. Fully recovered. Owe 6,250 for medical bills.
11 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 50 A romantic relationship ends badly. Gain a Rival or Enemy.
11 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 52 Aging Crisis. Owe 20,000 for medical bills.
12 52 Retired at age 52.
12 52 Continued as Believer (Missionary/Humanitarian).
12 53 Someone more charismatic but less devout than Claire Casey has become Claire Casey's superior.
12 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Continued as Believer (Missionary/Humanitarian).
13 60 Claire Casey accepted an offer of inducements to betray Claire Casey's faith. Gain 710,000 in cash.
13 60 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 60 Retired.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 72 Gained a contact.
17 72 Aging Crisis. Owe 50,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 76 Aging Crisis. Owe 50,000 for medical bills.
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