Retired Captain Clare Hill  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 77 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 13 (2) 6 (0)1119D6
Successful in work
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gambler 2
Gun Combat 0
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Spacer) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 03
Merchant Merchant Marine Captain77
Retired 04
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Fred Harrington Ally 2 0 3 6 Dynchia (M/30)
Fred Harrington gains in power and influence.
Ryan Foster Ally 5 0 3 2 Tapazmal (M/37)
Ryan Foster has had an unexpected run of good fortune lately.
He Yaeljae Ally 1 0 4 3 Ael Yael (F/37)
He Yaeljae is found or reported dead.
Jonathan Teague Enemy 0 3 2 2 Dynchia (M/47)
Jonathan Teague is in prison or otherwise trapped somewhere.
Newt Fuller Contact 1 1 1 4 Dynchia (M/71)
Newt Fuller is a questionable figure such as a criminal, pirate or disgraced noble.
Bennett Ede Ally 3 0 2 2 Libert (M/52)
Bennett Ede gained influence with the character’s assistance.
Yelhaha Yeaelhe Contact 1 1 4 1 Ael Yael (M/47)
Forgiveness.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Surveyor).
2 24 Spend several years jumping from world to world in Clare Hill's scout ship.
3 26 Continued as Scout (Surveyor).
3 28 Severely injured. Fully recovered. Owe 10,000 for medical bills.
4 28 Entered Merchant Academy with the Shipboard curriculum.
4 30 Made lifelong friends. Gain 3 Allies.
4 32 Graduated.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 35 Good fortune
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Continued as Merchant (Merchant Marine).
6 40 Given advanced training in a specialist field
6 40 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 40 Continued as Merchant (Merchant Marine).
7 41 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 44 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 44 Continued as Merchant (Merchant Marine).
8 45 Good fortune
8 48 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
9 48 Continued as Merchant (Merchant Marine).
9 49 Make an unexpected connection outside Clare Hill's normal circles. Gain a Contact.
9 52 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
10 52 Continued as Merchant (Merchant Marine).
10 56 Promoted to Merchant (Merchant Marine) rank 7.
11 56 Continued as Merchant (Merchant Marine).
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Retired.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 68 A new romantic starts. Gain an Ally.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 70 A romantic relationship ends badly. Gain a Rival or Enemy.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 76 Gained a contact.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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