Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Voluntarily left Wanderer |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Claribel Hunniford rise to a position of power in Claribel Hunniford's colony or corporation. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Failed to qualify for Thief (Rogue). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Accepted a deal with criminal or other figure under investigation. |
9 |
42 |
Became a Scout (Surveyor). |
9 |
45 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
45 |
Failed to qualify for Physician (Scholar). |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
48 |
Betrayed by a friend. One of Claribel Hunniford's Contacts or Allies betrays Claribel Hunniford, ending Claribel Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Risk Claribel Hunniford's fortune on a possibility lucrative deal and win. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Merchant (Merchant Marine). |
15 |
66 |
Make an unexpected connection outside Claribel Hunniford's normal circles. Gain a Contact. |
15 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Continued as Merchant (Merchant Marine). |
16 |
70 |
Make an unexpected connection outside Claribel Hunniford's normal circles. Gain a Contact. |
16 |
72 |
Forced to muster out. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
73 |
Claribel Hunniford refused an offer of inducements to betray Claribel Hunniford's faith. Gain 4 enemies. |
17 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |