Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Cordia Learmonth botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Cordia Learmonth's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Cordia Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cordia Learmonth fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Cordia Learmonth's time in the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find Ancient Technology. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Failed to qualify for Free Trader (Merchant). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
Good fortune. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |