Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Cynthia Fleming's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Cynthia Fleming's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Cynthia Fleming's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Journalist). |
8 |
48 |
Refused to criticise a questionable political leader on Cynthia Fleming's homeworld. |
8 |
50 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
50 |
Continued as Entertainer (Journalist). |
9 |
53 |
Criticised a questionable political leader on Cynthia Fleming's homeworld, causing his downfall. Gain an Enemy |
9 |
54 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
10 |
54 |
Continued as Entertainer (Journalist). |
10 |
55 |
Public opinion turns on Cynthia Fleming. |
11 |
55 |
Failed to qualify for Field Researcher (Scholar). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Advanced training in a specialist field. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
61 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Cynthia Fleming secretly provide religious rites for a dying leader or noble, although they do not share Cynthia Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Cynthia Fleming's choice. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Cynthia Fleming is sent to a new community or parish to preach The Word among the poor. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Cynthia Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |