Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Daesuean Tsendhisksaerr Aerztsirrg do not know what happened to Daesuean Tsendhisksaerr Aerztsirrg. There is a gap in Daesuean Tsendhisksaerr Aerztsirrg's memory. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Daesuean Tsendhisksaerr Aerztsirrg's homeworld, and Daesuean Tsendhisksaerr Aerztsirrg is caught up in the revolution. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Moved to a new world. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Daesuean Tsendhisksaerr Aerztsirrg is rewarded for Daesuean Tsendhisksaerr Aerztsirrg's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Colonist) rank 3. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scholar (Physician). |
6 |
38 |
Entangled in a bureaucratic or legal morass that distracts Daesuean Tsendhisksaerr Aerztsirrg from Daesuean Tsendhisksaerr Aerztsirrg's work. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
50 |
Work leads to a considerable breakthrough. |
9 |
50 |
Promoted to Scholar (Physician) rank 2. |
10 |
50 |
Continued as Scholar (Physician). |
10 |
51 |
Assigned to work on a secret project for a patron or organisation. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |