Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Dawn Ray left the community. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Prisoner (Thug). |
5 |
35 |
Dawn Ray gain a new Rival among the inmates or guards. |
6 |
38 |
Continued as Prisoner (Thug). |
6 |
39 |
Vocational Training. |
6 |
42 |
Promoted to Prisoner (Thug) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
45 |
Dawn Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Flight (Navy). |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
51 |
Special assignment or duty on board ship. |
9 |
51 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
51 |
Voluntarily left Line/Crew |
10 |
51 |
Failed to qualify for Colonist (Citizen). |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
55 |
Attacked by enemies that Dawn Ray easily defeat. |
10 |
55 |
Gain Enemy if Dawn Ray don't already have one. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
57 |
Dawn Ray do not know what happened to Dawn Ray. There is a gap in Dawn Ray's memory. |
12 |
57 |
Became a Merchant (Free Trader). |
12 |
59 |
Embroiled in legal trouble. |
12 |
61 |
Promoted to Merchant (Free Trader) rank 1. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Free Trader). |
13 |
64 |
A series of bad deals and decisions force Dawn Ray into bankruptcy. Dawn Ray salvages what Dawn Ray can. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Dawn Ray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Dawn Ray is caught in the periphery of a scandal. |
15 |
70 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Continued as Believer (Holy Warrior). |
16 |
75 |
Dawn Ray is caught in the periphery of a scandal. |
16 |
75 |
Demoted to Believer (Holy Warrior) rank -1. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |