Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
24 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Edna McMillan's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
A good deal ensures Edna McMillan is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scholar (Physician). |
8 |
47 |
Caught cheating in some fashion, advancing Edna McMillan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
47 |
A disaster or war strikes. |
8 |
47 |
The planetary government interferes with Edna McMillan's research for political or religious reasons. Edna McMillan continue working openly and gain an Enemy. |
8 |
47 |
Gain an Enemy |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Scientist (Scholar). |
9 |
50 |
Continued as Scholar (Physician). |
9 |
54 |
Entangled in a bureaucratic or legal morass that distracts Edna McMillan from Edna McMillan's work. |
9 |
54 |
Promoted to Scholar (Physician) rank 1. |
10 |
54 |
Voluntarily left Physician |
10 |
54 |
Failed to qualify for Surveyor (Scout). |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
55 |
Encounter a Psionic institute. |
10 |
55 |
Tested for psionic powers |
10 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
60 |
Betrayed by a friend. One of Edna McMillan's Contacts or Allies betrays Edna McMillan, ending Edna McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Entered Merchant Academy with the Business curriculum. |
12 |
61 |
Made lifelong friends. Gain 3 Allies. |
12 |
64 |
Graduated with honors. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Switched to Merchant (Broker). |
13 |
64 |
Promoted to Merchant (Broker) rank 1. |
13 |
64 |
Promoted to Merchant (Broker) rank 2. |
13 |
68 |
Risk Edna McMillan's fortune on a possibility lucrative deal and win. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
14 |
69 |
Edna McMillan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
Edna McMillan accepted an offer of inducements to betray Edna McMillan's faith. Gain 1,440,000 in cash. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Retired. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |