Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Eleanore Corney's work ends up coming home with Eleanore Corney, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Eleanore Corney's Contacts or Allies betrays Eleanore Corney, ending Eleanore Corney's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Eleanore Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Eleanore Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Eleanore Corney come into conflict with a splinter group Eleanore Corney's own religion which maintains Eleanore Corney's version is the wrong one. Gain 3 Rivals. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
40 |
Retired. |
9 |
42 |
Gained a contact. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |