Retired Scout Eliza Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 77 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1)111164
Dangerous, Slow paced
 
Skills
Admin 1
Art (Creative) 0
Astrogation 0
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gun Combat 0
Language 0
Mechanic 0
Persuade 1
Pilot 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout14
Drifter Barbarian 01
Citizen Corporate 13
Believer Holy Warrior Hopeful01
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Rosa Raby Rival 1 2 3 0 Vlazhdumecta (F/40)
Rosa Raby belongs to an uncommon alien species.
Wayne Forrest Ally 2 0 4 0 Geonee (M/47)
Debra Hawkins Ally 4 0 0 3 Geonee (F/68)
Debra Hawkins is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 19 Good fortune
2 22 Continued as Scout (Surveyor).
2 24 Moved to a new world.
3 26 Continued as Scout (Surveyor).
3 30 When dealing with an alien race, Eliza Johnson botch an opportunity to gather extra intelligence about them.
3 30 Eliza Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 30 Continued as Scout (Surveyor).
4 32 Eliza Johnson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Failed to qualify for Army Support (Army).
5 34 Became a Drifter (Barbarian).
5 37 Eliza Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 37 Became a Citizen (Corporate).
6 38 Eliza Johnson learn something Eliza Johnson should not have – a corporate secret, a political scandal – which Eliza Johnson can profit from illegally.
6 41 Promoted to Citizen (Corporate) rank 1.
7 41 Continued as Citizen (Corporate).
7 44 Eliza Johnson's business expands, Eliza Johnson's corporation grows, or the colony thrives.
8 45 Continued as Citizen (Corporate).
8 46 Political upheaval strikes Eliza Johnson's homeworld, and Eliza Johnson is caught up in the revolution.
8 49 Forced to muster out.
9 49 Became a Believer (Holy Warrior) with the new title Hopeful.
9 50 Opponents of Eliza Johnson's belief system ambush Eliza Johnson.
9 50 Severely injured. Fully recovered. Owe 20,000 for medical bills.
10 50 Switched to Drifter (Wanderer).
10 51 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
11 51 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Opponents of Eliza Johnson's belief system ambush Eliza Johnson.
11 53 Nearly killed. Owe 45,000 for medical bills.
12 53 Returned to Drifter (Wanderer).
12 56 Betrayed by a friend. One of Eliza Johnson's Contacts or Allies betrays Eliza Johnson, ending Eliza Johnson's career. That Contact or Ally becomes a Rival or Enemy.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Retired at age 56.
13 56 Retired.
13 58 Good fortune.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 72 Good fortune.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 74 Good fortune.
18 76 Aging Crisis. Owe 20,000 for medical bills.
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