Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
When dealing with an alien race, Eliza Johnson botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Eliza Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Eliza Johnson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Eliza Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
38 |
Eliza Johnson learn something Eliza Johnson should not have – a corporate secret, a political scandal – which Eliza Johnson can profit from illegally. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
44 |
Eliza Johnson's business expands, Eliza Johnson's corporation grows, or the colony thrives. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
46 |
Political upheaval strikes Eliza Johnson's homeworld, and Eliza Johnson is caught up in the revolution. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Opponents of Eliza Johnson's belief system ambush Eliza Johnson. |
9 |
50 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
51 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
11 |
51 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Opponents of Eliza Johnson's belief system ambush Eliza Johnson. |
11 |
53 |
Nearly killed. Owe 45,000 for medical bills. |
12 |
53 |
Returned to Drifter (Wanderer). |
12 |
56 |
Betrayed by a friend. One of Eliza Johnson's Contacts or Allies betrays Eliza Johnson, ending Eliza Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
58 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |