Retired Hopeful Elizebeth Head  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 77 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 4 (-1)111234
Sculpted arms, Glad, Inconsistent
 
Skills
Admin 0
Advocate 0
Broker 2
Diplomat 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computer) 1
Language 0
Leadership 0
Persuade 0
Profession (Worker) 0
Science (Life Sciences) 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Drifter Barbarian 01
Scout Courier 01
Believer Mainstream Believer Lay Person03
Merchant Merchant Marine Crewman04
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Sophia Woods Contact 2 1 1 1 Yilean (F/75)
Rube Harris Ally 4 0 3 2 Cafadan (M/11)
Rube Harris gained influence with the character’s assistance.
Sanford Pierce Ally 2 0 2 2 Cafadan (M/15)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 A revolution, attack or other unusual event throws Elizebeth Head's life into chaos, forcing Elizebeth Head to leave the planet.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 25 Failed to qualify for Merchant Academy.
3 25 Became a Drifter (Barbarian).
3 27 Elizebeth Head do not know what happened to Elizebeth Head. There is a gap in Elizebeth Head's memory.
4 27 Became a Scout (Courier).
4 30 Psychologically damaged by Elizebeth Head's time in the scouts.
5 30 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 33 A notable academic consults with Elizebeth Head about a publication or documentary he is working on. Gain a Contact in academia.
6 34 Continued as Believer (Mainstream Believer).
6 36 A notable academic consults with Elizebeth Head about a publication or documentary he is working on. Gain a Contact in academia.
7 38 Continued as Believer (Mainstream Believer).
7 42 Moved to a new world.
7 42 Forced to muster out.
8 42 Failed to qualify for Worker (Citizen).
8 42 Submitted to the draft.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Birth or Death involving a family member or close friend.
9 46 Continued as Merchant (Merchant Marine).
9 49 Make an unexpected connection outside Elizebeth Head's normal circles. Gain a Contact.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 52 Risk Elizebeth Head's fortune on a possibility lucrative deal and win.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 55 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 59 Opponents of Elizebeth Head's belief system ambush Elizebeth Head.
12 59 Nearly killed. Owe 40,000 for medical bills.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 69 Birth or Death involving a family member or close friend.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 75 Aging Crisis. Owe 50,000 for medical bills.
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