Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Gained a contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Voluntarily left Free Trader |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Severely injured. Owe 7,500 for medical bills. |
4 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Victim of a crime |
6 |
41 |
Forced to muster out. |
7 |
41 |
Switched to Citizen (Corporate). |
7 |
45 |
Advanced training in a specialist field. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
46 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Citizen (Corporate) rank 1. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
53 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
54 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |