Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Thrown into a brutal ground war |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Erma Frazier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erma Frazier fail to help. Gain an Enemy. |
4 |
34 |
Erma Frazier have no idea what happened to Erma Frazier – they found Erma Frazier's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Erma Frazier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
40 |
A mission goes wrong; Erma Frazier and several others are captured and mistreated by the enemy. Gain Erma Frazier's jailer as an Enemy. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Erma Frazier is caught in the periphery of a scandal. |
8 |
43 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Voluntarily left Holy Warrior |
9 |
44 |
Retired. |
9 |
48 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |