Retired Agent Erma Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 77 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 5 (-1)111855
Limp, Romantic, Nihilistic
 
Skills
Art (Creative/Visual Media) 1
Carouse 3
Deception 3
Drive (Walker) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Unarmed) 1
Recon 1
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
Merchant Merchant Marine Senior Crewman13
Agent Intelligence Agent12
Entertainer Performer 35
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Allie Steeves Enemy 1 4 1 1 Tapazmal (F/19)
Forgiveness.
Len Simpson Contact 1 3 1 0 Luriani (M/64)
Relationship soured.
Bobbie Commins Rival 1 0 2 1 Tapazmal (F/87)
Ransom Middlemiss Rival 1 1 6 1 Tapazmal (M/47)
Ransom Middlemiss gained power at the expense of a third party who now blames the character.
Louie Toll Ally 2 1 1 1 Tapazmal (F/65)
Relationship soured.
Thomas Porden Contact 1 2 1 0 Tapazmal (F/21)
Chas Gay Contact 2 1 0 3 Tapazmal (M/81)
Chas Gay has life-changing event that creates new responsibilities.
Taylor Lowe Enemy 0 4 3 5 Tapazmal (M/80)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 24 Given specialist training in vehicles.
3 26 Voluntarily left Corporate Agent
3 26 Failed to qualify for Merchant Academy.
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 A good deal ensures Erma Harper is living the high life for a few years.
4 30 Continued as Merchant (Merchant Marine).
4 34 Make an unexpected connection outside Erma Harper's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 36 Nearly killed. Owe 7,500 for medical bills.
6 36 Switched to Agent (Intelligence).
6 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 40 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 40 Continued as Agent (Intelligence).
7 42 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
8 42 Became a Entertainer (Performer).
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 46 Promoted to Entertainer (Performer) rank 1.
9 46 Continued as Entertainer (Performer).
9 50 One of Erma Harper's pieces of art is stolen, and the investigation brings Erma Harper into the criminal underworld.
10 50 Continued as Entertainer (Performer).
10 51 Gain a patron in the arts. Gain an Ally
10 54 Promoted to Entertainer (Performer) rank 2.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Entertainer (Performer).
11 58 Refused to criticise a questionable political leader on Erma Harper's homeworld.
11 58 Promoted to Entertainer (Performer) rank 3.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Continued as Entertainer (Performer).
12 60 Expose or are involved in a scandal of some sort.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Retired.
13 64 Gained a contact.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 68 Victim of a crime.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 70 Gained a contact.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 73 Moved to a new world.
17 76 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙