Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Commanding officer takes an interest in Faith Bramer's career. |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
28 |
Thrown into a brutal ground war |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Faith Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Entertainer (Performer). |
6 |
36 |
Join homeworld’s celebrity circles |
6 |
36 |
Gain a contact |
6 |
37 |
Promoted to Entertainer (Performer) rank 1. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
41 |
Works is especially well received and popular, making Faith Bramer a minor celebrity |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
43 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Performer) rank 2. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
49 |
Join homeworld’s celebrity circles |
9 |
49 |
Promoted to Entertainer (Performer) rank 3. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
51 |
Invited to take part in a controversial event or exhibition that injures Faith Bramer's social standing. |
10 |
53 |
Promoted to Entertainer (Performer) rank 4. |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
54 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
12 |
57 |
Continued as Entertainer (Performer). |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Became a Scout (Surveyor). |
13 |
65 |
Faith Bramer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Faith Bramer fail to help. Gain an Enemy. |
13 |
65 |
Psychologically damaged by Faith Bramer's time in the scouts. |
13 |
65 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Continued as Scout (Surveyor). |
14 |
67 |
Serve as the courier for an important message from the Imperium. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Scout (Surveyor). |
15 |
70 |
Faith Bramer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
74 |
Faith Bramer come into conflict with a splinter group Faith Bramer's own religion which maintains Faith Bramer's version is the wrong one. Gain 1 Rivals. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |