Retired Sublieutenant Florida Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 77 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0)111658
Treasonous, Intuitive, Small-Minded
 
Skills
Admin 0
Athletics 0
Diplomat 1
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner 0
Jack-of-All-Trades 1
Language 0
Leadership 2
Mechanic 1
Medic 1
Melee (Blade) 3
Pilot 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 03
Scout Surveyor 02
Scout Explorer 01
Merchant Merchant Marine Senior Crewman11
Believer Missionary/Humanitarian Project Worker12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Pe-to-Pa Enemy 0 1 6 0 Bwap (F/74)
Hunter Small Rival 0 2 0 0 Dynchia (M/14)
Arlene Borthwell Ally 3 0 1 1 Irhadre (F/47)
Otto Washington Contact 3 1 2 1 Geonee (M/55)
Otto Washington gains in power and influence.
Otto Washington gained influence with the character’s assistance.
Otto Washington's influence is diminished.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a diplomatic mission.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Line/Crew).
2 23 Refuse to abuse Florida Clark's position for profit.
3 26 Continued as Navy (Line/Crew).
3 30 Florida Clark is blamed for an accident that causes the death of several crew members. Florida Clark's guilt drives Florida Clark to excel.
4 30 Became a Scout (Surveyor).
4 31 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
5 34 Continued as Scout (Surveyor).
5 38 Florida Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Florida Clark fail to help. Gain an Enemy.
5 38 Severely injured. Fully recovered. Owe 10,000 for medical bills.
6 38 Attempted to change assignments.
6 38 Switched to Scout (Explorer) with previous rank.
6 42 Florida Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 A good deal ensures Florida Clark is living the high life for a few years.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Aging Crisis. Owe 50,000 for medical bills.
8 46 Retired at age 46.
8 46 Voluntarily left Merchant Marine
8 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 49 Moved to a new world.
8 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Continued as Believer (Missionary/Humanitarian).
9 52 Opponents of Florida Clark's belief system ambush Florida Clark.
9 52 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 52 Aging Crisis. Owe 30,000 for medical bills.
10 52 Retired.
10 54 A romantic relationship ends badly. Gain a Rival or Enemy.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 57 A new romantic starts. Gain an Ally.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 64 Birth or Death involving a family member or close friend.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 73 Gained a contact.
16 76 Aging Crisis. Owe 60,000 for medical bills.
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