Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Georgina Evans's Contacts or Allies betrays Georgina Evans, ending Georgina Evans's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Corporate Agent (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Nearly killed. |
5 |
27 |
Failed to qualify for Free Trader (Merchant). |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
28 |
Georgina Evans run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
28 |
Failed to qualify for Surveyor (Scout). |
6 |
28 |
Switched to Drifter (Scavenger). |
6 |
30 |
Attacked by enemies that Georgina Evans easily defeat. |
6 |
30 |
Gain Enemy if Georgina Evans don't already have one. |
6 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
36 |
Georgina Evans do not know what happened to Georgina Evans. There is a gap in Georgina Evans's memory. |
8 |
36 |
Failed to qualify for Corporate (Citizen). |
8 |
36 |
Returned to Drifter (Wanderer). |
8 |
37 |
Suffer from a life-threatening illness. |
9 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
37 |
Retired at age 37. |
9 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
38 |
Opponents of Georgina Evans's belief system ambush Georgina Evans. |
9 |
38 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
38 |
Retired. |
10 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
43 |
A new romantic starts. Gain an Ally. |
12 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
48 |
Good fortune. |
13 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
A new romantic starts. Gain an Ally. |
16 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |