Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Gertie Fisher's ship is ambushed by enemy vessels. Gertie Fisher successfully ran to the jump point. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Gain Enemy if Gertie Fisher don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
28 |
Agreed to perform research that goes against Gertie Fisher's conscience. Gain 3 Enemies. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Gertie Fisher's Contacts or Allies betrays Gertie Fisher, ending Gertie Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Broker) rank 2. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Victim of a crime |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Risk Gertie Fisher's fortune on a possibility lucrative deal and win. |
8 |
49 |
Promoted to Merchant (Broker) rank 4. |
9 |
49 |
Voluntarily left Broker |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Gertie Fisher accepted an offer of inducements to betray Gertie Fisher's faith. Gain 1,010,000 in cash. |
10 |
53 |
Returned to Drifter (Barbarian). |
10 |
56 |
Amnesia. |
10 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
60 |
Amnesia. |
11 |
61 |
Forced to continue current assignment. |
11 |
61 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
64 |
Good fortune |
12 |
65 |
Forced to muster out. |
13 |
65 |
Retired. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |