Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force Glennie Mckinney into bankruptcy. Glennie Mckinney salvages what Glennie Mckinney can. |
2 |
22 |
Entered Military Academy(Army Academy) |
2 |
25 |
Good fortune |
2 |
25 |
Dropped out of military academy. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
29 |
A sudden war destroys Glennie Mckinney's trade routes and contacts, forcing Glennie Mckinney to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
33 |
Became a Scholar (Scientist). |
5 |
34 |
A disaster leaves several injured, and others blame Glennie Mckinney, forcing Glennie Mckinney to leave Glennie Mckinney's career. Gain a Rival. |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Find Ancient Technology. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Drafted into Marine Support |
8 |
46 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
46 |
Became a Marine (Marine Support) with the new title Marine. |
9 |
47 |
A mission goes wrong; Glennie Mckinney and several others are captured and mistreated by the enemy. Gain Glennie Mckinney's jailer as an Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Glennie Mckinney accepted an offer of inducements to betray Glennie Mckinney's faith. Gain 300,000 in cash. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |