Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Goldie Shea's Contacts or Allies betrays Goldie Shea, ending Goldie Shea's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Army (Army Support). |
3 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
27 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Army Support). |
4 |
30 |
Gained a contact. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Goldie Shea's job. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Goldie Shea's work ends up coming home with Goldie Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Attacked by enemies and injured. |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Gain Enemy if Goldie Shea don't already have one. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
51 |
Survived a risky adventure but gained nothing. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Goldie Shea's Contacts or Allies betrays Goldie Shea, ending Goldie Shea's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |