Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Commanding officer takes an interest in Harriett Nagle's career. |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
25 |
A mission goes disastrously wrong due to Harriett Nagle's commander’s error or incompetence, but Harriett Nagle survive. |
2 |
25 |
Report commander and gain an Enemy. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
27 |
A mission goes wrong; Harriett Nagle and several others are captured and mistreated by the enemy. Gain Harriett Nagle's jailer as an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Harriett Nagle into bankruptcy. Harriett Nagle salvages what Harriett Nagle can. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Make an unexpected connection outside Harriett Nagle's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Imperial trade restrictions force Harriett Nagle out of business. |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Harriett Nagle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Failed to qualify for Colonist (Citizen). |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
49 |
Moved to a new world. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Find an Alien Artifact. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |