Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Display heroism in battle, saving the whole ship. |
5 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Hermina Heriot's Contacts or Allies betrays Hermina Heriot, ending Hermina Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
56 |
A good deal ensures Hermina Heriot is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 4. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
59 |
Imperial trade restrictions force Hermina Heriot out of business. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Hermina Heriot faith enjoys an explosion of popularity largely thanks to Hermina Heriot's efforts. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Hermina Heriot is sent to a new community or parish to preach The Word among the poor. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Hermina Heriot is caught in the periphery of a scandal. |
14 |
71 |
Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Voluntarily left Missionary/Humanitarian |
15 |
71 |
Retired. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |