Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hermina Jordan's business expands, Hermina Jordan's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Hermina Jordan rise to a position of power in Hermina Jordan's colony or corporation. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Hermina Jordan befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Hermina Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Returned to Citizen (Colonist). |
6 |
36 |
Hermina Jordan learn something Hermina Jordan should not have – a corporate secret, a political scandal – which Hermina Jordan can profit from illegally. |
6 |
37 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
38 |
A revolution, attack or other unusual event throws Hermina Jordan's life into chaos, forcing Hermina Jordan to leave the planet. |
8 |
38 |
Became a Entertainer (Performer). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
42 |
Voluntarily left Performer |
9 |
42 |
Returned to Citizen (Colonist). |
9 |
45 |
Nearly killed. Fully recovered. |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
51 |
Hermina Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired. |
12 |
53 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Good fortune. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |