Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Risk Hermine McKenzie's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A sudden war destroys Hermine McKenzie's trade routes and contacts, forcing Hermine McKenzie to flee that region of space. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Became a Agent (Intelligence). |
9 |
53 |
Uncover a major conspiracy against Hermine McKenzie's employers. |
9 |
53 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
53 |
Continued as Agent (Intelligence). |
10 |
56 |
Befriended by a senior agent. |
10 |
57 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Agent (Intelligence). |
11 |
60 |
Befriended by a senior agent. |
11 |
61 |
Promoted to Agent (Intelligence) rank 3. |
12 |
61 |
Continued as Agent (Intelligence). |
12 |
64 |
Go undercover to investigate an enemy. |
12 |
64 |
Arrested |
12 |
65 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Became a Prisoner (Inmate). |
13 |
67 |
Persecuted by a prison gang. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Switched to Prisoner (Thug) with previous rank. |
14 |
70 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Returned to Prisoner (Inmate). |
15 |
77 |
Lost eye or limb. Owe 5,000 for medical bills. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |