Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Involved in the planning of an impressive heist. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Arrested and charged. |
5 |
35 |
Hired a lawyer to beat the charges. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
40 |
Vessel participates in a diplomatic mission. |
6 |
40 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
44 |
Became a Merchant (Broker). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Good fortune |
10 |
52 |
Continued as Merchant (Broker). |
10 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
56 |
Promoted to Merchant (Broker) rank 2. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
59 |
Embroiled in legal trouble. |
11 |
60 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
63 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
64 |
Promoted to Merchant (Broker) rank 4. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
68 |
Make an unexpected connection outside Hertha Watts's normal circles. Gain a Contact. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Hertha Watts retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
72 |
Forced to continue current assignment. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Hertha Watts aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |