Retired Hopeful Hessie Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 6 (0)111766
Obsequious, Heroic, Vulgar
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Gvegh (Vargr)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Profession (Sports) 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 11
Rogue Enforcer 23
Scout Courier 05
Army Infantry Private01
Drifter Wanderer 12
Marine Ground Assault Marine01
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Merle Mathew Ally 4 0 2 0 Cassilldan (M/14)
Merle Mathew gained power at the expense of a third party who now blames the character.
Allene Janson Enemy 0 3 2 0 Tapazmal (F/18)
Allene Janson has life-changing event that creates new responsibilities.
Geraldine McCnaghty Ally 2 0 0 1 Tapazmal (F/72)
Berry Ellis Enemy 0 1 1 0 Tapazmal (M/21)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 21 Offered job by a patron. Now owe him a favor.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Became a Rogue (Enforcer).
2 26 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
2 26 Promoted to Rogue (Enforcer) rank 1.
3 26 Continued as Rogue (Enforcer).
3 27 Involved in a gambling ring.
3 30 Promoted to Rogue (Enforcer) rank 2.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Thief (Rogue).
4 30 Continued as Rogue (Enforcer).
4 32 Good fortune
5 34 Voluntarily left Enforcer
5 34 Became a Scout (Courier).
5 37 Hessie Clark's ship is ambushed by enemy vessels. Hessie Clark successfully bargain with them.
6 38 Continued as Scout (Courier).
6 41 Gained a contact.
7 42 Continued as Scout (Courier).
7 43 When dealing with an alien race, Hessie Clark botch an opportunity to gather extra intelligence about them.
7 43 Lightly injured, no permanent damage. Fully recovered.
8 46 Continued as Scout (Courier).
8 47 Hessie Clark survey an alien world.
9 50 Continued as Scout (Courier).
9 52 Hessie Clark survey an alien world.
9 54 Forced to muster out.
10 54 Failed to qualify for Artist (Entertainer).
10 54 Submitted to the draft.
10 54 Became a Army (Infantry) with the new title Private.
10 58 Severely injured. Fully recovered.
11 58 Switched to Drifter (Wanderer).
11 60 Victim of a crime
12 62 Continued as Drifter (Wanderer).
12 63 Drafted into Ground Assault
12 66 Promoted to Drifter (Wanderer) rank 1.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Retired at age 66.
13 66 Became a Marine (Ground Assault) with the new title Marine.
13 70 Hessie Clark is ordered to take part in a black ops mission that goes against Hessie Clark's conscience. Gain the lone survivor as an Enemy.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 70 Became a Believer (Holy Warrior) with the new title Hopeful.
14 72 Opponents of Hessie Clark's belief system ambush Hessie Clark.
14 72 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 72 Retired.
15 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
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