Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Citizen (Worker). |
8 |
46 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
46 |
Continued as Citizen (Worker). |
9 |
47 |
Hildegard Grant's business expands, Hildegard Grant's corporation grows, or the colony thrives. |
10 |
50 |
Voluntarily left Worker |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
54 |
Hildegard Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Became a Noble (Administrator) with the new title Assistant. |
11 |
57 |
Become deeply involved in politics on Hildegard Grant's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
58 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
12 |
58 |
Continued as Noble (Administrator). |
12 |
62 |
Nearly killed. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Gained a contact. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Hildegard Grant aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |