Retired Manager Icy Oneil  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 77 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 3 (-1)111933
Hilarious
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 1
Carouse 2
Deception 1
Diplomat 1
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Leadership 2
Mechanic 1
Medic 1
Melee (Grapple) 1
Persuade 2
Pilot (Small Craft) 1
Profession (Colonist/Farming) 1
Profession (Worker/Hydroponics) 1
Profession (Sports/Racquet Sports) 1
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 2
Science (Social Sciences/Philosophy) 1
Seafarer 0
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Corporate Manager34
Merchant Merchant Marine 4th Officer23
Scout Explorer 01
Agent Intelligence Agent11
Believer Missionary/Humanitarian Team Leader26
 
Name Type Affinity Enmity Power Influence Species
Sammie Peterson Contact 0 0 1 1 Pirian (F/18)
Mart Read Rival 1 2 0 2 Irhadre (M/42)
Ward Carrington Ally 6 0 1 1 Halka (M/34)
Una Bowditch Enemy 0 2 1 1 Tapazmal (F/41)
Relationship redefined. Ally becomes an enemy.
Velma Pettitt Rival 0 1 5 0 Azhanti (F/27)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Icy Oneil learn something Icy Oneil should not have – a corporate secret, a political scandal – which Icy Oneil can profit from illegally.
1 22 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Spent time maintaining and using heavy vehicles.
3 26 Continued as Citizen (Corporate).
3 29 Icy Oneil befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Citizen (Corporate) rank 3.
5 34 Voluntarily left Corporate
5 34 Failed to qualify for Engineer/Gunner (Navy).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 39 A good deal ensures Icy Oneil is living the high life for a few years.
7 42 Continued as Merchant (Merchant Marine).
7 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 46 Voluntarily left Merchant Marine
8 46 Became a Scout (Explorer).
8 47 Lightly injured, no permanent damage. Fully recovered.
9 47 Became a Agent (Intelligence).
9 49 Good fortune
9 51 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired at age 51.
10 51 Voluntarily left Intelligence
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Icy Oneil retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 55 Forced to continue current assignment.
10 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 58 Icy Oneil is chosen to represent Icy Oneil's faith in a vid show or other highly public forum.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 61 Icy Oneil is caught in the periphery of a scandal.
12 61 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Icy Oneil is sent to a new community or parish to preach The Word among the poor.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 70 Icy Oneil is sent to a new community or parish to preach The Word among the poor.
14 71 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 74 Icy Oneil secretly provide religious rites for a dying leader or noble, although they do not share Icy Oneil's faith. Gain an Ally in the family and a Rival who disagrees with Icy Oneil's choice.
15 75 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
16 75 Aging Crisis. Owe 10,000 for medical bills.
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