Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
During a battle, defeat or victory depends on Jane Lowther's actions. The ship suffers severe damage and Jane Lowther is blamed for the disaster. Jane Lowther is court - martialled and discharged. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Jane Lowther is chosen to represent Jane Lowther's faith in a vid show or other highly public forum. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Moved to a new world. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Jane Lowther refused an offer of inducements to betray Jane Lowther's faith. Gain 6 enemies. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
48 |
Established a network of contacts. Gain 3 contacts. |
8 |
48 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |