Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
A police detective or rival criminal forces Janette Kelly to flee and vows to hunt Janette Kelly down. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Public opinion turns on Janette Kelly. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Janette Kelly is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Janette Kelly's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Severely injured. Owe 10,000 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Janette Kelly come into conflict with a splinter group Janette Kelly's own religion which maintains Janette Kelly's version is the wrong one. Gain 3 Rivals. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Janette Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Janette Kelly retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Gained a contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |